Publishers, developers, e-book sellers, TV networks, and pretty much everyone else on earth is preparing for next week’s iPad launch. But in addition to that, the top Apple news from this last week was spiked with some juicy Mac Pro rumors, the Pwn2Own contest, and more.
Is it time to stick a fork in Palm? Sales are way below Palm’s and Wall Street’s expectations, the company has little cash left on hand, and shares of PALM have dropped all the way back down to $4. There’s a growing consensus—as expressed by the market—that there are only two possible futures for Palm: acquisition, or insolvency.
March 27 2010
Controlling Mars rovers: there’s an app for that
What if, instead of pocket-dialing, you could pocket-send-a-Mars-rover-over-a-cliff? That was the goal of two programmers at EclipseCon 2010 (via Slashdot). A competition at the conference asked developers to either create an e4-Rover client or use one to move a demo robot over a model Mars landscape. Two participants, Peter Friese and Heiko Behrens, built the robot-controlling client into an iPhone application.
Entrants could win the rover challenge at EclipseCon in one of two ways. The goal of the first competition was to create the most “attractive, usable, and effective” robotic command-and-control system based on e4, as judged by a panel. The second competition involved using the client to maneuver the provided robot over a landscape, earning points for completed tasks and getting the highest score.
March 27 2010
Controlling Mars rovers: there’s an app for that
What if, instead of pocket-dialing, you could pocket-send-a-Mars-rover-over-a-cliff? That was the goal of two programmers at EclipseCon 2010 (via Slashdot). A competition at the conference asked developers to either create an e4-Rover client or use one to move a demo robot over a model Mars landscape. Two participants, Peter Friese and Heiko Behrens, built the robot-controlling client into an iPhone application.
Entrants could win the rover challenge at EclipseCon in one of two ways. The goal of the first competition was to create the most “attractive, usable, and effective” robotic command-and-control system based on e4, as judged by a panel. The second competition involved using the client to maneuver the provided robot over a landscape, earning points for completed tasks and getting the highest score.
March 26 2010
Advertisers hot for iPad, even though details are murky
Major companies are rushing to secure advertising space from print and Web publishers that will have iPad-specific apps or websites ready for the product’s launch on April 3. This is despite the fact that there are plenty of unknowns when it comes to how advertising on the iPad will work.
Microsoft Research’s TechFest is essentially a glimpse into a Microsoft future. It’s an annual showcase of the various technologies that the company’s researchers have been working on. The 2010 event that took place earlier this month featured a few prototypes that we’ve already seen before, but there were also many that have only just started to emerge out of Microsoft’s research labs around the world, including labs in China, India, the UK, and the US.
The latest Pro Applications update fixes a number of Final Cut Studio 2009 issues. Get ‘em while they’re hot.
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In two recent comparisons of the Nexus One’s famed AMOLED screen to the iPhone’s LCD screen, one done by a display testing company and another done by a blogger, the Google phone’s display actually came out the loser. Most of the online debate that followed the two articles was centered around color accuracy, color quantization artifacts, viewing angle, etc., with Google’s defenders arguing that the numbers don’t tell the full story because you have to take human perception and the human visual system into account, among other factors. But a related, and potentially even bigger issue, hasn’t been investigated as thoroughly as the others. Specifically, despite the fact that both Google and HTC have repeatedly claimed that the Nexus One’s display is 480×800 pixels in size (252 pixels per inch), the actual effective screen resolution may be substantially less than that, depending on how you count the pixels.
So you’ve shot some great footage with your camera, and you have
experience editing with one or two of the popular professional tools like Premiere,
Vegas and Final Cut. And you’ve probably dabbled in some audio editing tools like
Audition, Forge or Soundtrack. But you’re really just experimenting, and you’re not sure
what all the filters and options are for. You can spend hours fiddling and
not be any closer to making the footage look better or the audio sound better.
This article walks through the post-production process in a home studio
setting, and it shows you how to effectively use the tools you have on-hand.
March 23 2010
Apple a force to be reckoned with in portable gaming
Mobile analytics firm Flurry has attempted to measure Apple’s influence on the portable gaming market, and its analysis concludes that iPhone games now account for about one-fifth of all revenue for portable game software in the US.
Using sales figures compiled from market research firm NPD, Flurry estimates that the slice of revenue pie going to iPhone games has increased from 5 percent in 2008 to 19 percent in 2009. In that same time period, revenue for Sony PSP games dropped from 20 to 11 percent, while market leader Nintendo dropped slightly, from 75 to 70 percent.
